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Apex Legends Balance Update March 6 Patch Notes, Wingman & Peacekeeper Nerfs, Season 1 Details

Respawn Entertainment has released the patch notes for first balance update for Apex Legends on March 6. The update will be available on all the platforms including PC, PlayStation 4 and Xbox One.

The developers have also shed light on what to expect from Season 1 of Apex Legends.

It’s been a month the Apex Legends came into the scene, and the game is ruling the battle royale genre currently. But the players have also encountered many bugs, overpowered weapons, and annoying hitboxes.

This patch will bring in changes to various legends, other significant buffs and nerfs.

Wingman Nerfs

Players can expect nerfs with two weapons, Wingman and Peacekeeper. The tweaks will be made to balance the weapons power.

Respawn has stated that “We’ve found that the Skullpiercer Wingman has been on the stronger end. But it’s designed to be a weapon with a higher skill ceiling. Our adjustments are attempting to move it more into the hand cannon space and away from full auto Deagle.”

Peacekeeper Nerfs

The patch will also bring an adjustment to Peacekeeper. The rate of fire along with the Shotgun bolt has been adjusted for Peacekeeper.

Also, the developers have realised the energy ammo is considerably less for energy weapons. The energy ammo will also be increased.

In a statement, Respawn stated that “We’ve also adjusted the rate of fire of the Peacekeeper with Shotgun Bolt attachment, so players will have a larger window of vulnerability if they miss their shot. Additionally, the scarcity of energy ammo and lower number of energy weapons overall has made those weapons difficult to main, so we’ve increased energy weapon and ammo availability.”


The difference in hitboxes provides a slightly greater edge over the other Legends.

As per Respawn, “Our goal is to be able to have characters with different rig sizes, hitboxes, and ability kits, and still have each character be roughly equal in power level, win rate and viability of pick,” Respawn said. “Overall, we want to try to increase the power level of the large rig characters, before we consider large nerfs to everyone else. While we’ve made small adjustments, we’re hopeful that increasing the power of large rigs is healthier than nerfing everyone else.”

The patch has also brought a few changes to the characters; Into the void, cooldown increased for Wraith and Bangalore speed reduced from 40% to 30% in the Double Time.

Apex Legends Patch Notes for March 6

Apex Legends New Character


  • Wingman
    • Rate of fire reduced from 3.1 -> 2.6
    • Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
    • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
  • Peacekeeper
    • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
      • Level 1 mitigation 10% -> 7.5%
      • Level 2 mitigation 20% -> 13%
      • Level 3 mitigation 25% -> 16%
  • Wingman and Peacekeeper availability has been reduced in all zone tiers.
  • Increased availability of energy weapons & ammo in all zone tiers.

Why no P2020 or Mozambique buffs?

  • We love y’all’s ‘Bique memes, so we’re hesitant to lose that 😛
  • In all seriousness, our goal is to have a power curve of weapons. “Power curve” just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same.

Apex Legends


  • Fixed some script errors that we identified were occasionally causing disconnects during matches.
    • Caustic occasionally causing disconnects while throwing is Ultimate.
    • Pathfinder occasionally causing disconnects when activating a Survey Beacon.
    • Players occasionally causing disconnects when removing an attachment.
    • Gibraltar occasionally causing disconnects when pulling up his Gun Shield.
    • Players occasionally causing disconnects when entering Spectate Mode.


Major balance changes:

  • Hit box size reductions and optimizations for Caustic, Pathfinder and Gibraltar
    • We’re better sizing hitboxes to character gear & model
    • Since these adjustments have a MAJOR impact on the game, we want to make sure there aren’t any major bugs, so we didn’t want to rush them out
    • If these adjustments prove to be insufficient, we’ll consider additional adjustments during Season 1

Minor balance changes:

  • Caustic
    • Traps – Reduced cooldown to 25 seconds from 30 seconds
    • Traps – Increased radius and proximity radius by about 10%
    • Traps – Removed a 1 second delay on the smoke dealing damage to players
  • Pathfinder
    • Insider Knowledge – Increased the number of beacons in the world to 12 from 10
  • Lifeline
    • Care Package – Removed slight chance that level 4 armor and helmets will drop
  • Wraith
    • Into The Void – Cooldown increased from 20 -> 25 seconds
  • Bangalore
    • Double Time – Reduced move speed bonus to 30% from 40%



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